hi guys,
i started today my school semester with CG spectrum dedicated to "creatures and monsters" ...i decided to challenge myself with a "one-day-project".
1) I picked the project and started the base mesh with maya, caring about general shapes and basic forms
2) imported the project in zbrush refining the mesh, adding some reptile/dragon scales skins texture and pores
3) retopology and UV mapping in maya
4) texture in substance painter and rendering in Vray